Notes: For the most part I am assuming you have a fundamental
knowledge of how to use the base application for which each of these tutorials are created in. But I've ranked the
experience level for each tutorial by the minimal level a user should be at before they start to get frustrated trying
to figure out where certain tools are or leaps of faith are being made.
Beginner - Someone new to the application or process presented.
Moderate - Some one who has a fairly good knowledge and ability to navigate around the application.
Advanced - Someone that is very familiar with the application and does not need a lot of directions to complete a certain task.
Date - The date the tutorial was written/rewritten and added to this webpage.
Description:
This tutorial walks you through the method I used to create
the alien bug used in my Aurora_Attractor demo clip. Note -
This tutorial only walks you through creating and surfacing
the bug and only briefly describes the actual rigging and
animating of the bug.
Description: This tutorial will help get you started in the world of image map based particle
emitters and effects. While this is a rather simple demonstration it should teach you some techniques that will get you up and started for that big ole Balrog you want flames shooting
out of!
Description:
This tutorial will show you how to use VC6 to setup a 'HelloWorld' plugin project. More importantly it will show you a decent
workflow for interacting fast and easy with LW while working on plugin development.
Description:
Timothy Albee's Facial Animation studio (TAFA) is a new program designed to allow the user to develop award winning
lip-synch and facial animation. It takes the simple power of morphs and translates then into an even more powerful, single
MorphMixer or .mdd file file. The natural design for TAFA is geared specifically towards facial animation plain and simple.
Yet since it uses morphs any type of morphed object can be created and used for animation in TAFA.
This first in a series of tutorials will begin to explain the basics of some of the expanded uses of
TAFA especially in the realm of orchestrated particle effects.
Description:
TAFA is designed to allow you take an object with a bunch of morph groups and create nicely blended and smooth morphed
animations. But what if you wanted to work with more then one object and you wanted the normal morph smoothing but not between the
different objects? Well guess what TAFA can do this. In fact I found another surprise, it can do it with objects with different
point counts! This tutorial shows you a work method to use TAFA to coordinate multiple objects each with their own morph groups
in one scene.
Description:Greg Malick and Paul Smith have joined forces and
created a great new plugin to easily add IK/FK blending into your LW rigs. This is a quick video tutorial showing you how to use this
new plugin.